Computational Design & Architecture, Research, Experimentation and Development

Showing posts with label Experimentation. Show all posts
Showing posts with label Experimentation. Show all posts

Sunday, November 13, 2011

Workshop Series.Morfologías Algorítmicas.Puebla

Dentro del marco del IV Coloquio de Diseño y Tecnología, otro evento complementario...

Workshop Series.Morfologías Algorítmicas
22,23 y 24 de Noviembre, horario del taller por confirmar.
Se otorgara Constancia con valor curricular 24hrs

Morfologías Algorítmicas es un taller de vanguardia centrado en el aprovechamiento de tecnologias de punta y los nuevos enfoques en la practica arquitectonica.

Destinado principalmente a Arquitectos, Diseñadores y Urbanistas; este Workshop tiene como objetivo proporcionar a los participantes los conocimientos teoricos y practicos, asi como los recursos tecnologicos que les permitan abordar diversos problemas de diseño desde una panoramica amplia e inovadora.

Apoyándose de una plataforma potente y flexible, los participantes aprenderán a generar, analizar y racionalizar morfologías complejas, formas orgánicas libres y algoritmos avanzados aplicables en distintas etapas del proceso de Diseño.

Como nuestras herramientas de trabajo se utilizara: Rhinoceros+Grasshopper+WeaverBird

Detalles:

El cupo de participantes es de 20 personas, para inscripciones es necesario que te comuniques directamente con el Dr.Arq. Víctor Martínez [ ca116fabuap@gmail.com ]

El taller se divide en 2 bloques:

1.- Generación y Analisis de Superficies complejas [Rhinoceros]

•Introducción a la interfase de Rhinoceros
•Tipos de objetos de Rhino
•Sólidos primitivos
•Superficies rápidas
•Generación de superficies complejas de doble curvatura
•Analisis de superficies
•Exportar Archivos


2.- Generación de Algoritmos Computacionales aplicados al Diseño [Grasshopper]
•Introducción al Scripting
•Scripting vs Programacion Visual
•Introducción a la interfase de Grasshopper
•Alcances y limitaciones
•Flujo de trabajo
•Data Matching
•Data vizualization
•Generación y racionalización de Geometrías complejas
•Algorítmos Generativos
•Algorítmos Paramétricos
•Algorítmos Responsivos
•Proyectos finales

El taller esta avalado por la Benemérita Universidad Autónoma de Puebla y por Complex Geometry, y se entregaran reconocimientos por parte de BUAP a todos los participantes.

Procedimiento de inscripción

Para formalizar su inscripción y asegurar su lugar en el workshop deberán hacer el depósito de $1500 a nombre de la Facultad de Arquitectura
Banco HSBC con No. de Cuenta: 4003895570

Enviar copia escaneada del baucher a ca116fabuap@gmail.com, Anexar los siguientes datos:
- Nombre completo
- Universidad de Procedencia / Datos de Profesión

Thursday, August 18, 2011

Translating

"Translating" is a collaborative project in which I am currently working with my friend David H. del Valle, From Universidad Pontificia Bolivariana Medellin. He is working on his College Thesis, studying  human flows in habitable spaces.

This project is still in a really early development stage, but i find it quite interesting, and since i had not  uploaded anything lately i decided to share with you this work in progress.

So, the part in which we are working now is to make this kind of "translation" from JPG images, PDF, and similar formats to Grasshopper and Rhino elements.


The idea here is to explore some ways in which we could translate real time motion capture to  our computational models so that we can study human flows in architectural spaces and get a visual feedback to create better architectural planning schemes.

The definition is really simple, it works based on the ImageSampler component. the problem here is that, as we are working with non-vectorial images, the numeric output is a really wide numeric range, and the point cloud is really a mess.


In order to solve this problem I developed a "cleaning node", which works purging the data,  analyzing the Z coordinate of each point in the cloud and taking just those on top of the image curves.

I still have some work to do in order to get a cleaner point map, given than the definition still has some problems dealing with straight segments of the image curves it is needed to have an enormous point density to get all the curve segments covered.


This definition generates two outputs, the first one creates the point cloud, and the second one just takes the numeric values from the grey scale of a picture and resamples it

so...here is Zaha !!!




Sunday, July 24, 2011

Interactive Babies Playground

Last weeks I spent my time in summer school, and even when it had a more traditional approach than what I have been publishing in this blog, I have to say that I found it really productive, and I liked a lot the final result of this course.

As part of this project I had the opportunity to collaborate with a great group of people, learned a lot from them, and had the opportunity to try some things maybe would never have tried on my own.
Special thanks to Marisa Lozano, Verónica Badillo and Isai Zavala for allowing me to share and learn from them.

And well, we therefore had to design and build a model of a recreational area, with total freedom to choose the user, age range, social status, and so on. So we decided to focus our work on the development of an area of early childhood stimulation.

One of the things I enjoy most about this project was the way we approach the formal exploration of it, it was a job for which only had 2 weeks and whose final requirement was a model of study, so that everything was giving a fairly interactive, defining the design issues while we were going to build the model.

The first formal exploration model we did in dough, working all at the same time, adding and removing parts, changing in a very intuitive way, very nice.




After defining the base surface I began the process of digitizing, for this we had to build a height map that would translate what we had fashioned by hand, data that could enter a computer model that enables the implementation of a scheme digital fabrication in order to hasten the development of the model.




Although the process might seem a bit rudimentary, actually generated the needed data to develop from them a computer model that respects the characteristics of the original physical model.





Wednesday, July 6, 2011

Arquitectura de Proceso Digital

As i commented last week, i took part of a workshop about generative design as part of the creative process. with Andres Arias Madrid and Jose Ramon Tramoyeres from GGLab as Visiting Professors at Centro Universitario de Arte, Arquitectura y Diseño.

i had the pleasure of sharing this project with Carlos Chenge Said, Pablo Lascurain, Martin Garcia Alvarez and Abraham Yaffer Cisneros, Architecture Students at CUAAD, a great working team, and overcoat great people.

Here's the final result of that long, tired, difficult but productive and exiting week. hope you like it

Exploration and experimentation with Electric Fields:






















Thursday, June 23, 2011

FARA

FARA is a generative algorithm, a function that automatically adjust itself to the parameters given and returns a complex and beautiful geometry








Tuesday, June 21, 2011

Sechs Responsive Pavilion

Sechs is an exploration about reactive behaviour. the challenge is to get more efficient construction and projection models that allow us to explore possibilities and circumstances that affect our design getting a feed back that help us to take better decisions based on a better and faster considerations of all the aspects that affect the final result directly or indirectly.